Posts Tagged ‘badass’

DAYUM!!– Bringing it back from the past “Briar Rose” by Stephen Milligen

briar_rose

Many moons ago I purchased a software called animation master. Unfortunately I never mastered that software due to my mind being wrapped around the concept that it was hard to model in the application. Beyond that scope this application was great at what the name states animation master, it was robust but it was no MAYA or Softimage or even 3dstudio max but it did handle animation well. I soon grew tired of the application and never touched it again and considered it a waste. Over the years I have seen many artist that also shared in that splendor of the application and created many wonderful pieces but also have moved on to other applications. Above is a piece created by one such talent Stephen Milligen.

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DAYUM!!– HYPERZONE one of my all time Snes Favorite.

1984-1-hyperzone_thm
Hyperzone was one of my all time favorite games from back in the snes days. What makes this game shine is the simple gameplay, the music and the all around fun. There are many mode 7 games, such as mario kart and f-zero to name a few but HyperZone was simply a blast to play.

Taken from hardcoregaming101’s page
All credit goes to hardcoregaming101.net this is just a paragraph from their post regarding Hyperzone and mode 7 game.

The early releases of the SNES were aimed at proving the system’s technical capabilities. With a bright array of new colors and high-quality sound capabilities that were far above the capabilities of the NES, the SNES also has an interesting graphical standard known as Mode 7. This allowed for background layers in games to be rotated and scaled, often used to spin around terrains and characters for more impressive animation, as well as enable sprites to grow and shrink so as to create a sort of pseudo-3D effect. Mode 7 was seen as a technical marvel for the time it was released, particularly for games like F-Zero and Pilotwings which were specifically built around its function of background manipulation. Not too many other games used Mode 7 as liberally as those two, but one of the few less known is an obscure little futuristic shooter made by none other than HAL Laboratory, the long-standing second-party Nintendo developer best known for the legendary Kirby series and the Eggerland / Lolo puzzle series before that. This relatively unknown entry in their catalogue is HyperZone, a game which was the absolute definition of Mode 7 despite not being the program’s most heavily advertised example.

For more on this topic visit their page as they have several paragraphs worth of information and discussion regarding their topic.

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