Posts Tagged ‘game’

DAYUM!!– IGF 2014 Main Competition Entrant The Iconoclasts

theinco

http://www.igf.com/php-bin/entry2014.php?id=3927

http://konjak.org/

Next year marks the 16th Independent Game Festival which run along side the Game Developers Conference.
There have been many finalist set for next year similar to earlier year. Of the selections is a developer I have been following for quite some time, his past creation in clue Noitu Love, Tripline, Chalk, Noitu Love 2, Legend of Princess and now The Iconoclasts. All his games has a touch of total awesomeness and I cannot wait to see how his most recent game turns out. Instead of reading my post watch the video and enjoy this pure level of awesomeness.

DAYUM!!– HYPERZONE one of my all time Snes Favorite.

1984-1-hyperzone_thm
Hyperzone was one of my all time favorite games from back in the snes days. What makes this game shine is the simple gameplay, the music and the all around fun. There are many mode 7 games, such as mario kart and f-zero to name a few but HyperZone was simply a blast to play.

Taken from hardcoregaming101’s page
All credit goes to hardcoregaming101.net this is just a paragraph from their post regarding Hyperzone and mode 7 game.

The early releases of the SNES were aimed at proving the system’s technical capabilities. With a bright array of new colors and high-quality sound capabilities that were far above the capabilities of the NES, the SNES also has an interesting graphical standard known as Mode 7. This allowed for background layers in games to be rotated and scaled, often used to spin around terrains and characters for more impressive animation, as well as enable sprites to grow and shrink so as to create a sort of pseudo-3D effect. Mode 7 was seen as a technical marvel for the time it was released, particularly for games like F-Zero and Pilotwings which were specifically built around its function of background manipulation. Not too many other games used Mode 7 as liberally as those two, but one of the few less known is an obscure little futuristic shooter made by none other than HAL Laboratory, the long-standing second-party Nintendo developer best known for the legendary Kirby series and the Eggerland / Lolo puzzle series before that. This relatively unknown entry in their catalogue is HyperZone, a game which was the absolute definition of Mode 7 despite not being the program’s most heavily advertised example.

For more on this topic visit their page as they have several paragraphs worth of information and discussion regarding their topic.

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