DAYUM!!– Alright how much do game studios really need to bring games on Consoles??
- October 5th, 2013
- Posted in Game
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So today I sat down and I thought to myself how much do game developers really need to make a game available for other consoles. Seriously how much do you really need. Here are a few games that range in prices in crowd funding to get their games console ready. The first game is Leige which I believe was the most realistic in my eyes view as to how much he needs to get his game console ready for multiple platform. The estimated goal for each game listed here is below. Yes I understand people have to eat and such but please how do you need almost a million and a half difference between ps3/ps4 goal huh. Also the Grand difference between the ps4/vita when the other game Leige only needed $1300 difference, all I am saying there is a sucker born everyday and we are being had by this money hogs who have a bullshit way of clarifying the usage of the money. I would have appreciated it if they stated we have already hit our goal and this would further line our pockets so we will try to add as much features as possible for this money plus for the sake of marketing we will be spreading the reach further noting that we already have so many customers who have pre-bought the game before development. All I am saying the stretch goals make no sense in logical notion.
Leige
ps4/vita $48000
wiiu — $51000
hyper light drifter
$220,000 ps4-vita
$550,000 wii u
Might num 9
$2,200,000- ps3-360-wii u
$3,300,000 ps4 xbox one
$3,500,000 ps vita 3ds
Note the game with the least money needed is actually a very complicated game much like the rest but it requires a whole lot less so please tell me why in HELL or HOW IN HELL do the other two games justify their stretch goal requirements of hundreds of thousands, what the hell and the problem is the length of time it will take them to complete the game.