Archive for the ‘Indy Film’ Category

DAYUM!!–Shattered Heaven Episode 1 The Path Laid Out

shat_heav

SO I just watched this short animation on Newgrounds called Shattered Heaven. Then right after I watched it I wanted to see what other thought. Well lets say there were not many great things to say so. I will repost one such comment. If you have time this is a treat.

By Kage-IchihashiKage-Ichihashi (http://kage-ichihashi.newgrounds.com/)
“Well, first and foremost, this story is utterly attrocious. Potential or no, the execution is all over the place. You introduce a handful of characters on screen but hardly a name is given to them before we’re introduced to more. It’s as if the storyteller expects us to go into this world as omnipotent. How am I supposed to know who the pink-haired girl is and what her relation is to this Sarah person is (who I only recognized because Holly has a distinctive accent and not because the character was notable) if I don’t even know her name?

Not only do your characters lack names, but they lack any sort of individual voice whatsoever. Simply casting different voices does not set apart their manner of speaking or identity from one another. You need an editor to keep your story concise and on track, or you really need to start analyzing your own work from a technical standpoint. The writing fails on so many rudimentary levels that it cancels out all of the work you put into making almost 15 minutes of animation.

Secondly, what makes your story any different than the umpteen other successful mecha anime that exist? What sets Shattered Heaven apart? Because as far as I can tell, there is no commentary, no theme, no identity. The characters all fit tropes and archetypes, but no one feels solid or authentic. What is it about the mecha genre that serves the narrative you’re trying to tell? Are you trying to make a mecha just because you like mechs or does it actually serve a purpose to your storytelling?

Moving on from the writing, because I could go on about that for a while, the voice acting is subpar, which was a disappointment because you’ve got a pretty stellar cast. They lacked a lot of direction, and it was pretty clear that this was recorded at various points in the past. The actors seemed just as lost and unaware of their characters as the writer and audience did. Some actors seemed to want to downplay their delivery into a more subtle, nuanced, and realistic performance, whereas others wanted to play up the animated nature of the medium. The best example of that is at about 7 minutes and 45 seconds in, the character of Sean, I assume? The bumbling and idiotic line came across less like someone who realizes their mistake and more like an alcoholic having a seizure. This compared to the scene that follows between Adam and Amy is jarring and unfocused.

Along with an editor for the story, you would benefit greatly from a voice director – someone who could take the work off yours hands and weave together solid performances from obviously talented actors as a cohesive whole. This is why animation often requires teams; a fresh pair of ears and eyes allow for a much better product.

Finally, I am no expert on animation. I recognize the difficulty and level of dedication necessary to complete the amount of work that goes into it. However, for such an ambitious project, I feel that it would benefit you to connect your lineart. It’s so distracting to see all of these incomplete lines hanging off of one another and not meeting in any manner, especially when your art style is not spectacular. Everything comes off as flat, there is no depth to the backgrounds, the movement is not fluid or interesting, and your overall visual composition lacks foresight. It would behoove you to take a film class to understand cinematography, as well as an anatomy or figure drawing class. The hands, by far, were my biggest pet peeve. If they were not connected to the character’s arms, I would not have recognized them as such.

I recognize your passion and desire to make something compelling and worthwhile. Unfortunately, you failed. Ambition does not matter when you are lazy. You certainly worked hard to complete a product, and I commend you for that, but ultimately, after having seen all your previous work, it does not appear that you are taking constructive criticism and working to improve. You would benefit from doing one of two things with this. Either construct a team to assist you in your artistic vision or begin to condense this massive project and focus your efforts in more concentrated ways. As of this moment, this is far too much for what you seem to be capable of when there are so many questions that you need to answer for yourself and for the sake of your story.”

There you have it a full break down of this animation which could have gone in a better direction but unfortunately it did not.
The funniest thing is some of these reviewers are just as bad as the people they are criticizing.

From this link.. http://www.newgrounds.com/portal/view/623384

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DAYUM!!– The Saga of Rex: The Animated Film Project Pt. 1 – Abduction (Michel Gagné 2013)

rex

I have always admired Michel Gagne’s work after seeing Perlude to Eden so many years ago. This was what animation was to me a beautiful splendid work of art, a breath of fresh air and a supreme throw back. If you have not seen any of his work then that is a must.

The funny thing is I never really knew about this Animator that much even though I seen his work many times. My first real notice of this artist was at SIGGRAPH (short for Special Interest Group on GRAPHics and Interactive Techniques) In California In 2001. His work was the bumper for the film festival as he was a nominee I believe. I believe his work was dealing with Nightmare creatures of various form, trust me this guy is extremely weird. His prior work which also saw maybe a year prior was Prelude to Eden which I mentioned. Which was a masterfully created special effect blast. Now jumping ahead several years is his current work which is based on one of his books name Flight which is a collection, He had a Kickstarter campaign which I was not aware of, he also has a game out called Insanely Twisted Shadow Planet which I am aware of and always planned on getting but this game loos incredibly difficult, but the art work is extremely beautiful. For more details on this amazing artist please see his website Michel Gagné

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