{"id":2736,"date":"2019-01-01T04:56:43","date_gmt":"2019-01-01T04:56:43","guid":{"rendered":"http:\/\/indyfilm.oneblaze.com\/?page_id=2736"},"modified":"2019-01-01T17:43:27","modified_gmt":"2019-01-01T17:43:27","slug":"gamedevs","status":"publish","type":"page","link":"https:\/\/indyfilm.oneblaze.com\/?page_id=2736","title":{"rendered":"GameDevs"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/indyfilm.oneblaze.com\/wp-content\/uploads\/2019\/01\/screen_shot-e1546318497608.jpg\" alt=\"\" width=\"500\" height=\"280\" class=\"alignnone size-full wp-image-2737\" \/><\/p>\n<p>Where do I start, At this time I have not much to say but this will be updated with something, more than likely the mobile game I am working on called Patrolling which is based on the web animation of the same name on my main web portal. Lets being.<\/p>\n<p>My venture into game design and development was green lit several years ago I would say round 2008 I can&#8217;t quite recall the moment that sparked my interest except I was getting tired of playing games and wanted to figure out how a game was developed especially when I saw so many indy product being made. My first game Bornfighters was my first attempt at making a game. At first I was initially trying to make the game with some friends but no one at the time wanted to aide, also I simply could not afford anyone I was broke as heck, so I did the next best thing I bought several books and read up on actionscript2 which was the programming language of flash8 since that Bornfighters was made in Flash. BornFighters gaged my interest into game development as I was an artist coming from an animation arena and I was really clueless and naive. Creating a game was beyond what I expected and was seriously draining both on my mental and physical state. I learnt a great deal from that production process and respect developers who work tirelessly to make games. I encourage young developers to attempt a deep dive such as that but not in the manner I did as I went deep not knowing how to swim. <\/p>\n<p>That initial first dive led me GDC(Game Developers Conference) which oddly enough I knew nothing about. I came across the most interesting group of people who worked on some of the amazing games that we all play. This in it&#8217;s self was what I thought I wanted to do referring to game development. Several years later I decided to move to cali this in itself was a wonderful wakeup as I came at the worst point which was 2012 when there was a mass layoff of several game and animation studios, which made it hard for a novice to step in and learn and for a studio to take that chance. This all led to discouragement and since I had more skills thank just being an animator or programmer I venture into my secondary skill that payed the bills I.T. This in itself was a blessing as I found a job that paid well where I could work half the year and stack up and simply do whatever I wanted the other half of the year. During that time I have created many small projects mostly animated pieces and most recently I shifted one of the animated pieces into the game now called Patrolling.<\/p>\n<p>Looking back I can truthfully say that Bornfighters was a failure, not my first but out of that failure I knew my capability and I was not as limited as I once thought. The failure was mostly due to my lack of experience in development and marketing and also because the game was still rough and needed some refinement from a seasoned developer. Many look at failure as a bad thing but I needed to fail. Much like how I failed on one of my first big animation project ARBEZ. Out of that failure I learnt so much, I became very skilled at using the tool Flash much as I am getting the hang of Game maker studio the tool I utilize for game development much as I learnt Softimage a 3d program I utilize for 3d animation.<\/p>\n<p>Now several years later and after doing several other things I lost interest with working with a major studio, mostly because I created my own studio to house my own production. Along the journey I have met several indy developers who are working on their own games like myself. Some have released some amazing games. All things led to this moment which I am working on my second game Patrolling the date of the write up is 12-31-2018. Stay tuned for some more fun in 2019. One indy game I followed was HYPERLIGHT DRIFTER which was in many ways the game that rekindled my game developing adventure.<\/p>\n<p>Another thing to add was that for my second game which is being developed in GameMaker Studio I was brought up to speed on the application by watching alot of lecturers found on Udemy namely Benjamin Anderson also called Heartbeast. I have also found many videos on youtube by many amazing lecturers along with facebook groups that if asked they will share their knowledge. Before I proceed I must plug a thank you to <strong><a href=\"https:\/\/www.nivekfilms.com\/\" rel=\"noopener\" target=\"_blank\">Kevin Jackson<\/a><\/strong> for pointing me to Udemy. Kevin was a great Collaborator who I worked with on several shorts and who has provided great inputs on my projects. He is an amazing animator\/writer\/director\/actor from my little island of Jamaica, big respect to that man. <\/p>\n<p>Oh before I forget one of the most amazing games I played in 2018 was HOLLOW KNIGHT which I call <b><a href=\"http:\/\/teamcherry.com.au\/hollowknight\/\" rel=\"noopener\" target=\"_blank\">HOLLOW FREAKING KNIGHT<\/a><\/b> this game was really awesome as heck. yeah ok now see you all in 2019.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Where do I start, At this time I have not much to say but this will be updated with something, more than likely the mobile game I am working on called Patrolling which is based on the web animation of the same name on my main web portal. Lets being. My venture into game design [&#038;hellip<\/p>\n","protected":false},"author":1,"featured_media":2737,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-2736","page","type-page","status-publish","has-post-thumbnail","hentry"],"_links":{"self":[{"href":"https:\/\/indyfilm.oneblaze.com\/index.php?rest_route=\/wp\/v2\/pages\/2736","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/indyfilm.oneblaze.com\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/indyfilm.oneblaze.com\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/indyfilm.oneblaze.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/indyfilm.oneblaze.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2736"}],"version-history":[{"count":3,"href":"https:\/\/indyfilm.oneblaze.com\/index.php?rest_route=\/wp\/v2\/pages\/2736\/revisions"}],"predecessor-version":[{"id":2740,"href":"https:\/\/indyfilm.oneblaze.com\/index.php?rest_route=\/wp\/v2\/pages\/2736\/revisions\/2740"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/indyfilm.oneblaze.com\/index.php?rest_route=\/wp\/v2\/media\/2737"}],"wp:attachment":[{"href":"https:\/\/indyfilm.oneblaze.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2736"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}