Archive for the ‘indygame’ Category

DAYUM!!! Rick Henderson — Shmup Trailer review

Rick Henderson a game by an indy Dev that goes by the name Fat Pug Studios based in Belgrade, Republic of Serbia. I came across this game like how I come across many by simply scourging the internet for awesome content to digest. This is by far one of the many things I am glad I was suggested, sadly I have not played the game as yet but the trailer seems inviting enough to a player like myself.

So let me jump into it with my limited knowledge of the game. From a surface level, the game is a space shoot-em-up with several layers of flairs. So allow me to break down the trailer which starts with the space ship doing a warp or faster than light jump. The design is similar to Gradius or r-type in that nostalgia 16bit era style pixel art which we all love. One of the many things I noticed is the use of background layering, allow me to point out what I am referring to, the debris and other none interactive ships in the background adds a certain level of visual depth which you may not notice a lot in many 2d games of this genre. In a market place where there are many games that are similar the one thing that will bring in more players is visuals and gameplay mechanics. If it feels broken you have lost any word of mouth or any method of traction. Speaking about visuals while looking deeper into the makings of this game I noticed the dev testing CRT mode, for all the younger generations CRT was the technology used in televisions of yesteryears it created an interesting scanline mode of games back in the day.

Now let’s get to the meat of a shoot them up, weapons. There seem to be several weapon systems in play for this game which include the tradition forward cannon, the spread shot cannon, the dare you try to attack me from behind cannon, the super vegitta big bang attack blast, wait did I just see that hmmm. The game has those and some other interesting ones at play. I will link the trailer below but do check out Fat Pug Studio’s page for way more details I will link it all below.

One thing to add is music and sound effects which is another layer for gameplay, well that’s if music drives your game but most certainly sfx. Again without playing teh game I can’t really comment on sfx but the dev has some of the music for the game on his youtube page so check it out as well.

I may have to pester the dev for a beta so that I can play the game and get a feel for the controls. If you are interested and want to keep an eye on this game it is stated to release Q3 2019. As per the steam page check the link For more details check

Since I have not played the game I can’t say much for the controls but I hope it is solid as that can make or break a game as it falls into the who gameplay mechanics. As an added bonus the developer also has a great write up on being a dev in Serbia if you want to give a lengthy read check it out on his page. That’s all for my take on what is about to drop from Fat Pug Studio this year.

DAYUM!!! Celestial Raid

Celestial Raid is an interesting name for a game considering that the setting is in space. Well that is the name of this indie Shoot’em up #SHMUP game. I briefly played this game after seeing it on Shaun Spalding’s video featurimg some indie games. I have included the video link below. The reason why this game connected was due to the fact that I was also working on a shoot’em up game.

After my play session, I recalled testers of my own game writing extensive writeups stating my game was hard, I wanted to chop that person in the throat as they have yet to see hard but they did explain why it was difficult. So allow me to jump right in and explain this game. Celestial Raid starts the action not holding any hands, matter of fact you are tossed head first into the mayhem, it’s balls and cats to the wall action. The visuals and sound felt nostalgic, you could see a unique love of old school shoot em up as it echoed a modern take on that genre. For a one person production this was done quite well I have to give the creator praise. The creator goes by the acronym EBWC. The bullet hell mayhem was well done but ‘ohh my god’ the mobile version being the version I tested was difficult. Note the game is a one finger game, glide or swipe to move , the shooting is auto. There were points where there was just too much bullets and I was simply overwhelmed, but I did enjoy it note you only have 3 lives so death is forever knocking. At the end of the day it’s worth playing and enjoying. Great job EBWC. That ends my quick and to the point review.

Give EBWC some love here on their portal, I bought the game as I love supporting indie developer being a developer myself EBWC

Shaun’s video below

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